维普中文期刊产品整合服务
11篇 您的检索式:作者名="Gotsman Craig"
    题名 作者 年代 出处 被引量
1Algorithms for Rendering Realistic Terrain Image Sequences and Their Parallel Implementation显示文摘GENNADY AGRANOV CRAIG GOTSMAN 1995The Visual Computer1995,11,9:1
2High Quality Compatible Triangulations显示文摘Vitaly Surazhsky Craig Gotsman 2004Engineering with Computers2004,20,2:1
3Fundamentals of spherical parameterization for 3D meshes 显示文摘Craig Gotsman Xianfeng Gu Alia Sheff 2003ACM Transactions on Graphics (TOG)2003,22,3:1
4Visualization of large terrain in resource limited computing environments 显示文摘Rabnovich Boris Gotsman Craig 2007Proc Visualization''2007,2007,:1
5Dynamic Color Quantization of Video Sequences显示文摘Evgeny Roytman Craig Gotsman 1995IEEE Transactions on Visualization and Computer Graphics1995,1,3:1
6On the optimality of spectral compression of mesh data显示文摘Mirela Ben-Chen Craig Gotsman 2005ACM Transactions on Graphics (TOG)2005,,1:1
7Enhancement by image-dependent warping显示文摘NUR ARAD CRAIG GOTSMAN 1989IEEE Trans on Image Processing1989,8,1:1
8Antifaces :A Novel, Fast Method for Image Detection显示文摘D Keren M Osadchy Craig Gotsman 2001IEEE Traps on Pattern Analysis and Machine Intelligence2001,23,7:1
9Antifaces: A Novel, Fast Method for Image Detection显示文摘EANIEL Keren MARGARITA Osadchy CRAIG Gotsman 2001IEEE Trans PAMI2001,23,7:1
10Efficient fastest-path computations for road maps显示文摘In the age of real-time online traffic information and GPS-enabled devices,fastest-path computations between two points in a road network modeled as a directed graph,where each directed edge is weighted by a“travel time”value,are becoming a standard feature of many navigation-related applications.To support this,very efficient computation of these paths in very large road networks is critical.Fastest paths may be computed as minimal-cost paths in a weighted directed graph,but traditional minimal-cost path algorithms based on variants of the classical Dijkstra algorithm do not scale well,as in the worst case they may traverse the entire graph.A common improvement,which can dramatically reduce the number of graph vertices traversed,is the A*algorithm,which requires a good heuristic lower bound on the minimal cost.We introduce a simple,but very effective,heuristic function based on a small number of values assigned to each graph vertex.The values are based on graph separators and are computed efficiently in a preprocessing stage.We present experimental results demonstrating that our heuristic provides estimates of the minimal cost superior to those of other heuristics.Our experiments show that when used in the A*algorithm,this heuristic can reduce the number of vertices traversed by an order of magnitude compared to other heuristics.Renjie Chen Craig Gotsman 2021Computational Visual Media2021,7,2:1
11Fitting curves and surfaces with constrained implicit polynomials显示文摘D Keren Craig Gotsman 1999IEEE Transactions on Pattern Analysis and Machine Intelligence1999,21,1:1
返回顶部 每页显示:
共1页 首页 上一页 第1页 下一页 末页 /1 跳转

网站首页 | 关于我们 | 联系我们 | 产品服务 | 客服中心 | 广告服务 | 版权声明 | 网站联盟 | 友情链接 | 售卡网点

版权所有© 渝B2-20050021-1 渝公网安备 50019002500403号 违法和不良信息举报中心

互联网出版许可证 新出网证(渝)字10号 全国400电话 - 免长途话费